Default configuration

default.yml configuration guide

The default config file is default.yml. You can see how a Currency-System needs to be created and configurated in here. Things like name, command and other things are automaticly getting created for you in this file.

Display Name

At first you need to set a display name for your Currency. This name will be used in the %balance_formatted% Placeholder and internally. This can be set to anything.

name: "Default Currency"

Currency Command

Here you need to define a Command which will be used for the Currency Management. You should probably pick something simple like Coins, Gems, Money.... This Command is used for all Sub-Commands later.

command: "default"

Decimals

With this setting you can determine if your currency should support decimal number likes 1.5 or only full numbers like 1, 2, 3... How the Balance will be stored depends on this setting.

decimals: false

Start Balance

This Value lets you change how much a Player should have when joining the Server in this Currency. The Default ist set to 0, so players start with nothing. This setting as well depends on the decimals setting.

start-balance: 0

Max Balance

This setting changes the maximum balance a player can have of the currency. Upon reaching this balance, the player cannot earn more. You can as well add custom permissions to set custom max balance.

Disabled Worlds

This list of worlds lets you decide in which Minecraft Worlds the Level-System should work. All worlds listed here won't hook into the Level-System. Players can't progress within these worlds.

Players Balances (Data-base)

In the next section of the config file all player data gets stored. The format is balances.<uuid>.name/balance. Here the Players UUID, Username and Balance is getting stored.